/DEV: THE LATEST ON DR. MUNDO’S VGU

 Hey there, tacticians! The TFT team is fired up to allocation with you what went on at the rear the scenes during the making of arenas for Fates: Festival of Beasts. From concept to execution, set 4.5 pushed the boundaries of what we can reach in TFT arenas. And of course, once that strive for came some unique challenges for environment artists, composers, and VFX artists alike. in imitation of the results, we hope to have opened in the works a mass other realm of possibilities for how you all experience a game of TFT. keep on reading for the full story!


Lets acquire into it! Heres Gino to introduce you to the concepts for 4.5 arenas.


Concept Design


Going into set 4.5, we knew we wanted to celebrate the Lunar further Year in the same way as players. To attain that, we had to create it a fun experience even if steadfast valid to the traditions of the celebration. For a even though we played taking into consideration some usual explorations of the theme, but we wouldnt be TFT if we didnt shove it further. We took indigenous showground concepts for a throne room and river village and dialed those up to 11. The throne room became a Chinese-inspired club (with our own innocent DJ), and the river village became a rooftop parade celebration, given later hologram projections. The team was hyped roughly the idea; we knew this was the management we wanted to go.


Our next-door challenge was to convey all of our grand ideas while yet tolerant TFTs gameplay needs. The club needed to setting like a club on both PC and mobile, and the same went for the rooftop parade. This expected that any visual elements needed to be visible and interactive on all platforms without getting in the quirk of all important, behind items.


We plus had to be entirely thoughtful later our use of cultural art and symbols. Communication and collaboration became our strongest assets at this point. Shoutout to every of my cultural consultants, coworkers who were aware when the Lunar supplementary Year tradition, who gave certainly necessary feedback very nearly what would resonate once every of youplayers. Thanks to combined rounds of feedback and iteration, as with ease as the pretty talent by our setting artists, VFX artists, SFX artists, and animators, we curtains going on similar to two great boards that I am on fire to see released into the world!


I wish you enjoy what weve made for set 4.5, and following that Ill hand things off to Jeremy on character art!


Environment Art


Thanks, Gino! As usual, the tone artists were solution beautiful art from the concept team to bill with, and our first challenge was to bring those images to spirit in a 3D space. This included creating our first indoor arena, Club 2! taking into consideration the previous success of our skyboxes and vistas, we were faced in the same way as the unique challenge of creating that similar parallax in an indoor environment. We granted that by totaling large windows to the Club, we could showcase a big city in the distance, resolved taking into account a fireworks celebration. higher than that, we further a cute DJ Ox and concert stage and we were starting to truly hit the vibe of Lunar further Year. For that iconic TFT perspective of fun, we further tiny human touches once tables of food, disco balls, and confetti cannons.Ashe Build


For the Lunar City Arena, we wanted to create a unprejudiced facade on summit of an ancient town. We furthermore knew we needed water more or less the rooftop for drifting boats that would emanate holograms. To achieve this, we worked subsequently tech art to create a water shader and used a couple of simple textures to charge as reflections.


As a unqualified fun fact: this mid-set is as well as the first become old weve introduced foreground elements to our arenas! In Club 2, we created a balcony overlooking the dance floor, and for Lunar City we created some unbiased pagoda-style buildings.

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