Video Game Streaming - The New Frontier!

Video gaming has always been a competitive sport. Arcade boxes earlier had their pixelated high score charts, and every kid wanted to be usually the one with the most truly effective scores in his neighborhood. With the web explosion and the release of iconic first person shooter games like Doom and Counter Strike, players from all around the world began ahead together. In 1997, among the first e-sports organizations, Cyberathelete Professional League was established. Since then the gaming world has leaped forward to online gaming and streaming. Let's take a closer consider the phenomenon.

In the past four decades, online gaming has become one of many world's biggest entertainment industries. Based on reports from PricewaterhouseCoopers, the global online gaming industry in 2010 was worth around $56 billion! This really is greater than both the magazine or the music industry and about two-thirds the film industry's size. According to a 2011 report by Entertainment Software Association, the typical age of a gamer in the United States is 37 and 42 percent of those gamers are female.

One of the biggest trends today, in live streaming isn't music (as you might have previously assumed), but competitive gaming. e-sports today, attracts tens of thousands of viewers. A number of sites today, catering specifically to gamers and their fans stream e-sport events. Several e-sport websites have exploded all online as live webcasts take competitive video gaming to a brand-new level, transforming it right into a sport that's viewed by millions from the one that was limited by just insiders.
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One of the big players in game streaming today are Own3D.tv and TwitchTV. Own3D.tv began online gaming streaming in 2010, and at present, the internet site gets over four million unique viewers per month for gaming live streams. In March 2011, Electronic Sports League (ESL), the world's largest gaming league, broadcasted the Intel Extreme Masters event, which will be among the most used gaming tournaments of the season, through Own3D. With $400,000 as prize money, the gaming tournament drew 75,000 simultaneous live viewers on single event days, while the general audience reached several million gamers. June 2011 saw over 200,000 concurrent viewers watching a Dreamhack contest (which is situated around League of Legends, another popular game) on Own3D, with about 250 GBps of traffic through the event.

And live video streaming vendor Justin.tv witnessed e-sports video streaming grow at this kind of rapid rate which they dedicated an entire website to it. In June 2011, they launched TwitchTV after gaming streaming reached around 3.2million monthly unique views on its main website. TwitchTV now engages over 12 million unique viewers each month. Also it has received a constant month over month growth rate of 11 percent since it had been launched. Besides that, TwitchTV has over 1,000 premium partners. It in addition has received over 80,000 downloads of its iPhone mobile app in under monthly of the app's launch. Between October 10th and October 16th the internet site received massive traffic as can be seen from these figures:

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